vendredi 10 octobre 2014

Why sometimes I really hate MACROS



I have sometimes a mixed feeling about MACROS, but today I found 2 reason to hate them a bit more than I like them!

 

I fact I work with a library and I wanted to define a simple C++ mapping table to translate one on that library enum into other value (as int), so I wrote:

static std::map<LibName::Level, int> LibLevelToExternalLevel_Map = boost::assign::map_list_of(LibName::INFO, 40000)(LibName::TRACE, 30000)(LibName::WARNING, 60000)(LibName::CONTROL, 40000/*map on INFO*/)(LibName::ERROR, 70000);

Note that modern C++ provide the initializer list but I’m still in the old age, using C++9… the shame on me !


And to get back on my topic, as I compiled that code, one of my compiler started to complain. From GCC POV that code was ok but from VC98.

(380) : error C2589: 'constant' : illegal token on right side of '::'

As often in that case, you can suspect 2 things:


  • compiler bug
  • preprocessor bug

I try to find which “LibName::XXXX” label caused the issue and I found that ERROR was the root of the problem….. And after more investigation I found that a windows.h file was include at some point in the .h tree I used for that cpp file.


You may be not aware, but if you include <windows.h> a macro ERROR will be define and it was the root of my issue. A naming collision…. And it’s not the 1st time I had collision in that cpp file. The lib I use also has a class with an API (public function member) call GetMessage, but to build under windows I have to un define a macro for a while….

#ifdef WIN32
#ifdef _UNICODE
#define GetMessage   GetMessageW
#else
#define GetMessage   GetMessageA
#endif
#endif

So to conclude and keep in mind a good rules to prevent that kind of naming conflict or collision, I would just advice follow a simple convention no ‘full’ uppercase in identifier name (function, variable, enum, etc….)  see google coding style

jeudi 28 août 2014

C#: Enum and Attributes …

 

Today I had to update a system with a new kind of device. A device setup is a bit complex and when they start they look into a configuration file and try to transform/cast some “System.Configuration.ConfigurationManager.ConnectionStrings” into their corresponding Enum value in the system.

My Enum looks like:

public enum DeviceType
{
[Description("Apple IPod")]
IPOD = 1,
[Description("Apple iPad")]
APPLE_IPAD,
[Description("Google Glass")]
GGlass,
[Description("Surface")]
MS_SURFACE,
[Description("MS Surface PRO")]
MS_SURFACE_PRO,
[Description("Unknow")]
UNKNOW = 1000
}



After the addition of the “Google Glass” device … I quickly discovered that in several place I have to add an additional else in an already too long if-else sequence to handle the conversion of the string in an Enum value.

if(MyDeviceType == Device.IPOD.ToString())
MyDeviceType = DeviceType.IPOD;
else if(MyDeviceType == Device.APPLE_IPAD.ToString())
MyDeviceType = DeviceType.APPLE_IPAD;

etc...



If think it looks like that just because too many developers doesn’t master the language  they use and first I would say that from my point of view I’m not a master but just a developer aware some useful functionalities of C# and one I like is the template and how you can explore the types/values and check if they have attribute.


So to simply, improve the code and add a bit of flexibility in the configuration string we use I decided to add an “Helpers” method in that system to definitely solve that issue.

public static class Helpers
{
public static T GetValueFromDescription<T>(string description)
{
var type = typeof(T);
if (!type.IsEnum) throw new InvalidOperationException();
foreach (var field in type.GetFields())
{
if (field.Name == description)
return (T)field.GetValue(null);

var attribute = Attribute.GetCustomAttribute(field,
typeof(DescriptionAttribute)) as DescriptionAttribute;
if (attribute != null)
{
if (attribute.Description == description)
return (T)field.GetValue(null);
}
}
throw new ArgumentException("Not found.", "description");

}
}



As you can see, it’s really easy to read. If T is an Enum, we iterate over all field in the Enum. If the string match with a filed name (i.e “IPOD”, “APPLE_IPAD”) it’s OK, we return the field value. If it doesn’t match we look for a Description Attribute. Those attribute are really useful to provide a human readable description for Enum value, class data member, etc… So here if the config string match with a config attribute it’s also OK and due to that “IPOD” and “Apple IPod” return the same Enum value (Flexibility !).


And now if I replace all the existing if-else sequence by something like:

type = DeviceType.UNKNOW;
try
{
type = ExtensionMethods.GetValueFromDescription<DeviceType>(configuration_string);
}
catch (Exception ) //silently ...
{
type = DeviceType.UNKNOW;
}



It looks better from my point of view and next time we will a new device type all the mapping code is ready, no update to do !


The only thing I really regret is that all those cool device are only here for the example and I don’t have or work with them …. Snif Snif !

vendredi 1 août 2014

A coding exercise: The Caesar’s Cipher

 

As one of my holidays book is “Digital Fortress” from the very well-known Dan Brown (he is the author of “The Da Vinci code”) I found interesting to implement by my self some of the message encryption method he describe in that book.

 

To describe a bit the story, the “Digital Fortress” in an unbreakable cipher and it’s potential availability is a cataclysm for the NSA. And in its introduction the author present the NSA and what the crypto science is.

 

He say that the “Caesar’s Cipher” was one of the first known ciphering technic. And after looking Wikipedia it looks like the method he described wasn’t the same. The “Caesar’s Cypher” is typically a method based on a fixed alphabet shift, but he talked about a box based method using a “magic square” (search for the “Caesar’s box cipher”).

My code is really simple, in the first implementation I made I just represented spaces by ‘_’ but you can also choose to remove all spaces using:

inputMsg.erase(remove(inputMsg.begin(), inputMsg.end(), ' '), inputMsg.end());

The trick is to find the root X of the message length and after you draw a square of X*X, write your message character by character (1 per cell) from the top-left corner to bottom-right corner and transpose the table.

auto inL = inputMsg.size();
auto sqrtInL = (unsigned int)(sqrt(inL) + .5);
auto codeL = sqrtInL * sqrtInL;

out = string(codeL, '_');
for(auto ui = 0 ; ui < sqrtInL ; ++ui) {
for(auto = 0 ; uj < sqrtInL ; ++uj) {
if(ui*sqrtInL+uj < inL) {
out[uj*sqrtInL+ui] = (in[ui*sqrtInL+uj] != ' ') ? in[ui*sqrtInL+uj] : '_' ;
}
}
}

mardi 15 juillet 2014

Why my Win 7 in Virtual-Box was still running a time update ….. ?

 

That point puzzled me for at least 20minutes so I think I need to write something about it in order fix that in my memory.

I used to perform Product validation on Virtual Machines but when last Friday I had to do some test of how a license system is robust against system date & time change, I met a strange behavior!

I tried to change the date on the VM as on my own workstation (after disabling the Windows Time Service (a.k.a W32Time)) but every time I tried the clock got back in sync after few seconds and I didn’t know why. I was searching for a setting in my Virtual Box Host configuration but finally after some tests, I found that my VM was running a specific windows service called “VirtualBox Guest Addition Service”.

His description is really clear:

“Manages VM runtime information, time synchronization, remote sysprep execution and miscellaneous utilities for guest operating systems.”

So if like me you always setup the Guest addition for all VM you create, remember that service and that it use your host date & time to re-sync the guest date & time.

jeudi 24 avril 2014

The new VS’2013 may be a bit buggy …

In one hand I would say that moving from the old VS’2008 to the new VS’2013 was really fine, because even for a low-level programmer like me (in the project I’m working for, I only use C and C++) the editor’s improvements are really great !
But in another hand as in every software, there is still some bug. I only worked 2 or 3 days with VS’13 but I found 2 bug I reported through the MS Connect portal.
1) The C compiler has a terrible bug and I think that bug is a major issue, because it prevent the build of a tons of good C99 open source code.
for the VS’13 C compiler the following code is wrong and it report the following error:
typedef struct { int j; } test_t;

int f(test_t **p_pool, int i)
{
    if (i <= 0)
        return -1;

    test_t *pool;   
    *p_pool = pool;

    return i;
}



and the error is : 'test_t' : illegal use of this type as an expression

in fact, it looks like the compiler fails to interpret test_t as a type if the if-then statement body before isn’t surrounded by a some {}, for any other basic type, I mean int, char etc…. there is no problem but with all defined type containing “_t” (size_t, prtrdiff_t, uint8_t, etc….) it fails !

A workaround if to rewrite the code as:
typedef struct { int j; } test_t;

int f(test_t **p_pool, int i)
{
    if (i <= 0) {
        return -1;
    }

    test_t *pool;   
    *p_pool = pool;

    return i;
}



But it’s a pain to do that on a huge C/C99 code base.

Updated 2014 April 29th: An answer from MS dev team say that a fix will be available with the next update ... Good to hear!

2) the project property page has been improved with several new option, but switching from Debug to Release configuration directly from the property page may be disappointing, see below what’s may happen when you are doing a that.

Step to reproduce:


  • open a C/C++ project configuration property pages

  • switch the Configuration (Debug to Release or vice-versa)

  • now select another entry in the property tree and look. Below for example I was initially in Release / on C/C++->Preprocessor, I first switched to Debug and clicked on Language.

VS2013PropertyPagesBug1

Hopefully if you switch-back or if you close the pages and re-open then directly with “Debug” Configuration, the option will be back !

mercredi 16 avril 2014

The worst optimization I ever made….

As a programmer I often try to simplify the code and reduce the number of operation, but few days ago I made a big mistake.

In a video processing system, I replaced the following line, we use for each frame to compute its Presentation TimeStamp (a.k.a its PTS):

curr_pts = first_pts + nb_frame * duration;

by a simple addition

curr_pts += duration;
and curr_pts was initialized with first_pts.

Now let say that all those values are floating point number (double or float).
In the floating point number world, those 2 code aren’t really equivalent due to the error accumulation.

That problem is well known and a solution to minimize the error is the Kahan’s summation algorithm.

Take a look here on Ideone at a small test code I made to demonstrate it…..

But basically if we compute the delta between the 1st version and the 2nd version, we get 3.14042e-05 and with the Kahan’s algorithm we get only a delta of 1.74623e-09.

A big mistake and a big reminder that floating point computation aren’t so easy ….

lundi 7 avril 2014

Class/Struct definition local to a function.


You may know or not that defining a class or struct inside a function is possible but you may not be aware of all the issue you will meet when using that with the old C++98.
First thing, if you are using C++11 you can pass away, because in all case that feature will be correctly handle by recent compiler and debugger.
Now if your are still using a C++98 compiler or an old GCC, stay here and read the following:)

Definition in a function

In most case the following code will be Ok.

int function() { 
   typedef struct myStruct { 
       int num; 
       myStruct (int n): num(n){} 
       myStruct(const myStruct&amp; ro):num(ro.num){} 
    } mystruct_t; 

  mystruct_t t(2);

  return t.num;
} 


But want will happened if you try to use that struct with an STL’s container, like vector, deque, etc….. Example

int function() { 
   typedef struct myStruct { 
       int num; 
       myStruct (int n): num(n){} 
       myStruct(const myStruct&amp; ro):num(ro.num){} 
    } mystruct_t; 

  std::deque<mystruct_t> dq(10, mystruct_t(2));
  
   return dq[0].num;
} 

In fact here we have 2 different scenario:
  1. you are using GCC and it will not compile, because it’s not a C++98 compliant code
  2. you are using VC++2008 and it will compile, but you will meet weird debugger behavior on that piece of code.

Explanation

In C++98, you cannot use local class or struct with template type. This restriction is part of the standard. The reasoning was originally that local structures don't really have a names and thus it would be impossible to instantiate a template with them.

So as said if VC++2008 allow that code to compile, you will not be able to see what you have in your deque… Like in the snapshot below.

DebuggerError

My conclusion

Try to avoid that kind of code until you get the new C++11, because the portability across platform is not guarantee by the standard and that debugging and maintaining them is really hard. Define your class or struct outside of the function.

jeudi 13 mars 2014

Step-by-step through C++ Template

As some of my teammate always complain that template-based code are really hard to understand and that they would prefer coding without, I will try here to explain how it works and propose some complexity-growing example.

NOTE1: that post will be periodically update....
NOTE2: that post/tutorial is design in a way to can do all exercise without local compiler, I wrote a solution using Ideone, so create your account and write your own solution for all exercise.

A first look at the template syntax <> and their usage:

We using template and/or writing template you "can" meet the < CONTENT > syntax
Where Content can be:
  • class T / typename T
  • A data type, which maps to T
  • An integral specification
  • An integral constant/pointer/reference which maps to specification mentioned above.

1st Example

Imagine we want a function to multiply by 2 an integer

int mulByTwo(int v) { return v*2;}

And we can write int I = mulByTwo(2);

Now we also want mulByTwo but for float and we avoid code duplication.
Question: Write only one function MulByTwo to deal with:

int I = mulByTwo(2);
double D = mulByTwo(2.0);

Solution: here

Observe basic/simple "type deduction" error message

Now using the 1st example, what's happen if you call:
string S = mulByTwo("blahblah....");

Now build a function Sum, range-based to deal with iterator and pointer of any kind !

Tips: an iterator is just a simple base class implementing some operator like: ++,--,+=,-=,*, ->, [], etc...

Add the end with only 1 function, you should be able to execute:

int main() {
    int testArray[5] = {0,1,2,3,4};
    vector v = {0, 1, 2, 3, 4};
    vector s = {"hello", " ", "world"};
  
    cout << Sum(v.begin(), v.end()), cout << endl;
    cout << Sum(testArray, testArray + sizeof(testArray)/sizeof(testArray[0])), cout << endl;
    cout << Sum(s.begin(), s.end()), cout << endl;
  
    return 0;
}


Solution: here

How to use integral template

as for type deduction, the compiler will prepare everything at the compilation time.

Example: template&ltint&gt struct example { static double value = N * 2.0; }
If we write: cout << example&lt5&gt::value;

Exercise: Use that to compute factoriel&lt5&gt at compile time
Solution: here.

------ > followings section are under construction <------------------------ br="">

Solving ambiguity / Explicit Template Arg Specification

 

Default template  argument


Template and Specialization




vendredi 7 février 2014

char ** conversion to string

First, I would say it was a long time without posting anything, but I’m a bit in trouble in my personal life. And finally today as I was working on a command line implementation I realize that it’s a good practice to log (wherever you want …) the command line argument used to run a command line executable.

And as I was writing the code to do that, I was thinking that some developer may have create some complex code with loop display the command line argument that we have in argv. But in fact if you can use C++ STL and also the powerful BOOST Framework, it use only 2 lines of code (or even less).

So let start, first cmd line arguments are from the main function point of view an array of char*. So the 1st thing to do convert that in the C++ world.

vector<string> cmdline(argv+1, argv+argc);

Ok now we have STL object we all know on which we can easily iterate to concatenate each string and insert a delimiter (a simple space “ ”). But instead of using a complex loop I prefer using an efficient BOOST string algorithm call join.

#include "boost/algorithm/string.hpp"

….

string cl = boost::algorithm::join(cmdline, " ")

now you can dump the argument passed to your command line with a cout or any logging system you want.

And have a nice weekend.